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Bachelor of Science (Honours) in Computer Games Development

Asia Pacific University of Technology & Innovation

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Duration

3 years

Study Format

On Campus

No. of Student Mentors

72

Total Tuition Fees

24,330 USD (Approx)

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ABOUT THIS PROGRAM

What We Teach

This programme is specifically designed to provide students with:

 

  • A strong foundation in game development principles, incorporating technical, creative and artistic perspectives.
  • A tailored pathway in either Game Art or Game Programming to align with students’ interests, career aspirations and the needs of the video games industry.
  • Hands-on group projects simulating professional studio environments to enhance teamwork, project management skills and understanding of game development workflows.
  • Exposure to current tools, technologies, and practices to ensure the students are well-prepared to meet the needs of this rapidly growing multi-billion-dollar industry.


KEY INFORMATION

Degree

Bachelor

Language

English

Location

Malaysia

Intake Start Date

Jan 2026

Study Format

On Campus

Duration

3 years

Program Highlight

Dual Degree

Total Semester

9

Total Tuition Fees

24,330 USD (Approx) / in total

Application deadline

Jan 2026

ABOUT UNIVERSITY

Asia Ranking 2026

EduRank Ranking 597

Programs

125

Students

14,000

Asia Pacific University (APU) continues to solidify its reputation for graduate employability, achieving a remarkable 100% employment rate among its graduates. In recognition of its excellence, APU was named the 2025 Employers’ Choice of University in Talentbank’s annual national survey of top employers. Furthermore, APU graduates earned a prestigious 6-Star rating in the Employers' Top Choice categories for Computing & IT, Animation, Advertising, Finance, and Marketing.


APU also maintained its leading position as the Champion in the Computing & IT category nationwide. In the previous year, 2024, APU graduates were similarly recognized as Champions in Employers’ Top Choice for Computing & IT, Game Design and Development, Animation, and Finance & Islamic Finance - a testament to APU’s sustained excellence and industry relevance across multiple disciplines


APU is honoured to receive the Future-Ready University & College award in the private universities category at the LIFE AT WORK Awards 2025, organised by Talent Corporation Malaysia (TalentCorp).


This award recognises a Higher Educational Institution that goes beyond academic excellence to actively prepare their students for the realities of a dynamic, fast-changing workforce. This institution demonstrates a strong commitment to bridging the gap between education and career readiness. 


This recognition reflects APU’s commitment to nurturing a future-ready generation through an inclusive, innovative, and supportive environment that prepares both students and staff to succeed in the evolving digital landscape.

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PROGRAM STRUCTURE

Degree Level 1

Students will be exposed to the fundamental knowledge, practices, terminologies and workflows of the game development industry ranging from game art, game design and game technology (programming). In this first year, students will also acquire the basic technical skills in video games depending on their chosen area of specialisation. They will also develop personal and organisational skills, as well as nurture creativity and innovation.


Common Modules
 
  • Fundamentals of Entrepreneurship
  • Principles of Game Art
  • Principles of Game Design
  • Principles of Game Technology
  • Game Development Fundamentals
  • Game Development Team Project 1


Specialised Modules - Game Art Track
 
  • Texturing Essentials
  • Introduction to 3D Modelling
  • Art Fundamentals


Specialised Modules - Game Technology Track
 
  • Introduction to C++ Programming
  • Mathematics for Games
  • Data Structures and Algorithms


Degree Level 2

In-depth technical skills, understanding of pipelines and workflows will be introduced here. Students will also be trained to work in groups simulating a studio project environment with the task of producing a workable video game concept and product. Nurturing their creativity and innovation as well as independent learning is emphasised to prepare them for the workplace.


Common Modules
 
  • Innovation Process
  • Research Methods for Computing and Technology
  • Game Business and Publishing
  • Game Development Team Project 2
  • Game Development Team Project 3


Specialised Modules - Game Art Track
 
  • Visual Ideation and Concept Art for Games
  • 3D Modelling for Games
  • 3D Workflow and Design
  • Advanced 3D Modelling for Games
  • Introduction to Gameplay Animation
  •  


Specialised Modules - Game Technology Track
 
  • Applied Mechanics and Progressive Game Engines
  • Advanced C++
  • Requirements Engineering
  • Game Optimization and Performance
  • Performant Rendering with C++
  •  

Internship (16 Weeks)

Students will undertake an Internship/Industrial Training for a minimum period of 16 weeks to prepare them for a smooth transition from the classroom to the working environment.


Degree Level 3

Students will make use of their previous studies and industrial experience to extend their familiarity in the field of game development and to refine their personal and professional development. Students will move further into advanced techniques in their chosen area of specialisation. A final year project requires them to investigate and develop their portfolio, and they will be given an opportunity to demonstrate their ability to combine technical knowledge, teamwork, critical thinking and analytical skills to produce a game development prototype. They will also be given an opportunity to take electives that will expand their skillsets to technical arts, technical design or even game design.


Common Modules
 
  • Venture Building
  • Project Management
  • Investigations Module
  • Game Development Final Year Project


Specialised Modules - Game Art Track
 
  • Advanced Gameplay Animation
  • World Building


Specialised Modules - Game Technology Track
 
  • Advanced Game Engine Application
  • Graphics and Shader Programming


Elective Modules (Choose 2)
 
  • Character Development and Storytelling for Games
  • Game World Creation
  • Game Level Design
  • UX/UI for Games
  • Artificial Intelligence for Games
  • Mobile Game Development

MQA Compulsory Subjects*

  • Appreciation of Ethics and Civilisation (M’sian Students)
  • Malay Communication Language (Int’l Students)
  • Philosophy and Current Issues
  • Workplace Professional Skills
  • Integrity and Anti-corruption
  • Co-Curriculum

(*All students are required to successfully complete these modules as stipulated by the Malaysian Qualification Agency.) 


Game Development @ APU

Game Development is the processes, techniques, theories and practices related to the creation of predominantly digital games but can also extend to non-digital games as well as game-based applications. It is a process that involves a combination of multi-disciplinary sets of knowledge and skills ranging from programming to psychology; and from artistic flair to business acumen. The game development process may involve just a single individual or a team of people working for a large development studio.


Game Development is a fusion of three major disciplines, namely Game Technology, Game Art and Game Design. The industry can also be expanded to a broad umbrella of serious games, educational games and table-top games.


Our Success Stories, Our Pride in the Computer Games industry.


Wan Hazmer - Ex-Lead Game Designer of Final Fantasy XV, Square Enix and Founder, CEO and Game Director at Metronomik Sdn Bhd


Years before joining SQUARE ENIX Tokyo in 2010, Hazmer was a student in APIIT. He became a programmer in an advertising agency, then moved on to lecturing in APU while creating indie games on the side. In 2008, he took the great leap to Tokyo to join the Japanese game industry. After working on FINAL FANTASY TYPE-0 as a Game Designer, he now brings life to the exotic locales of FINAL FANTASY XV as Lead Game Designer of the Culture Team, mixing the real and fantastic to achieve new levels of immersive gameplay.


In December 2017, with aims to contribute to the Malaysian gaming industry scene, Hazmer returned to Malaysia and founded Metronomik Sdn Bhd. With his contribution, we anticipate the formation of a new realm of games development within the country.


Jussi Pekka Tuomi - Developer of Flail Rider and Super Flail Rider


Jussi graduated from the BSc (Hons) in Computer Games Development at APU. When he was a full-time student from Finland, Jussi is also the Developer of Flail Rider, a game inspired by his Ludum Dare project. To date, the game has been downloaded for more than 2 million copies on App Store and Google Play. In January 2017, Jussi participated the Taipei Game Show, in which he demonstrated his creation to over 400,000 computer games enthusiasts.

TUITION FEES

Tuition fees

24,330 USD (Approx) / in total

Application fees

3,350 MYR

Application fee cannot be refunded.

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ADMISSIONS PROCESS

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Admission Requirements

General Requirements

  • STPM2 Passes in STPM with minimum Grade C (GP 2.0) in any subject with a Pass in Mathematics at SPM.
  • Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

  • A-Level2 Passes (Grade A-D) in A-Level and with a Pass in Mathematics SPM/ O-Level/ IGCSE or equivalent.
  • Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

*Overseas qualification that are equivalent to 12th Grade/A Level/HSC are accepted.

  • UEC5 Grade B Passes in UEC in any subjects including a Pass in Mathematics.
  • Pass an interview or a portfolio review.


*Strong Mathematics would be an added advantage.

  • Matriculation/ FoundationA pass in Matriculation or Foundation studies with minimum CGPA of 2.0 with a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
  • Pass an interview or a portfolio review.
  • ICT Related PlatformsDiploma with a minimum CGPA of 2.0 and a Pass in Mathematics at SPM/IGCSE/O-Level or its equivalent.
  • Pass an interview or a portfolio review.

 

Note: Students who do not have a Credit in Additional Mathematics in SPM/ O-Level/IGCSE but have an acceptable achievement in Mathematics related subjects during the Foundation which may be equivalent to SPM/O-Level/IGCSE Additional Mathematics, can be accepted into Degree Programmes. Students can be given preferential entry for ICT related subject in SPM/ O-Level/ IGCSE. 


Any qualification that APU accepts as equivalent to the above.     


Note: The above entry requirements may differ for specific programmes based on the latest programme standards published by Malaysian Qualifications Agency (MQA). The qualification and entry requirements for the programmes will be determined based on the "Comparison List of Equivalency of International Qualifications with SPM (O-Levels equivalent) and STPM (A-Levels equivalent)" published by Malaysian Qualifications Agency (MQA).   

 

English Requirements

  • International StudentsIELTS : 5.5
  • TOEFL IBT : 46
  • Pearson (PTE) : 51
  • MUET : Band 4


Possible Career Pathway

Your Career Path - Game Technology

Games Programmer

Tools Programmer

Gameplay Engineer

Graphics Programmer

Game Engine Programmer

Technical Designer

Career Path

Your Career Path - Game Art

Game Artist

Asset Artist

Game FX Artist

Gameplay Animator

Character Artist

Environment Artist

Technical Artist

Career Path

Your Career Path - Game Design and Production

QA Game Tester

Game Level Designer

Game Project Manager


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